The RedSDK Plug-in for TurboCAD 2019 enhances the program’s lighting, luminance, and photorealistic rendering capabilities for more robust, high powered renders. This plug-in integrates directly with the TurboCAD 2018 material editor and Desgin Director. Appropriate for TurboCAD release 2019.
TurboCAD offers a powerful rendering engine for quick and easy presentations of your design. For customers looking for more rendering options, the RedSDK Plug-in for TurboCAD enhances the program’s photo-realistic rendering capabilities with even more robust, high power rendering.
Integrates directly with the TurboCAD material editor after installing
Ability to create customer color, materials, and effects
Both bitmap based textures and procedural materials
Clouds in the sky
Enhanced multiple importance sampling
Adaptive sampling
New post-processing controls and filters
Luminances with advanced lighting properties
Note: The ConceptualSelector tool will only work with the RedSDK plug-in in the following display modes – Hidden Line, Draft Render, Quality Render, Advanced Render.
The ConceptualSelector uses the full-blown 3D model, materials, lighting, adjustable scale and editing capability. The user is able to edit: the selector geometry, materials, the set of handles, response to mouse movements, etc. All data about the Selector is stored in TCW Profiles, which are accessible for editing. The GCtrlProfiles folder contains selector variants (profiles), and the Samples sub-folder contains additional Samples. A user can create and use his own profiles. At the moment ConceptualSelector is available only in Model Space and only for the 3D mode of selector. Using RedSDK imposes certain restrictions. the ConceptualSelector can be displayed only in RedSDK windows. When objects in non-RedSDK windows are edited, it will automatically force the classic selector mode to be used.
As is, the primary functions of the ConceptualSelector are:
Move only back and forth along this axis (X).
(Cube) Scale bi-directionally BUT only along this axis (X).
(Rectangular cuboid) Scale uni-directionally on this side (equivalent to dragging one face of the selection bounding box).
(Rectangular cuboid) Scale uni-directionally on this side (equivalent to dragging one face of the selection bounding box (opposite face from #4)).
(Rectangular cuboid) Scale along both axes (X, Y).
(Colored arc and cylinder) Drag, but only on these two axes (X, Y).
(Yellow sphere) the reference point.
(Colored ball) Acts like the rotation handle for accurate snapping (Y).
(Colored ball) Rotate around associated axis (X).
(Colored ball) Rotate around associated axis (Z).
(Colored arc) Rotate around associated axis.
Boundary box
To use any of the handle you may click-hold-and-drag, or you may click-drag-click.
MATERIALS
Materials
The RedSDK Plug-in for TurboCAD integrates directly with TurboCAD’s material editor. It also provides numerous shaders to create materials and their finishes with a real-time preview. This is available even on a selection from the model instead of just a simple cube or sphere (also available). When creating or altering materials, there are extensive descriptions of each shader in the dialog window to simplify each step.
There are over 500 materials included, with the ability to create hundreds custom Colors, Materials, and Effects to extend your rendering capabilities.
The RedSDK material library is a complete library of pre-defined materials for use with RedSDK. All materials are defined using high resolution textures and are ready to use for photo-realistic needs. In addition, many materials also exist in ‘real-time’ configuration for advanced interactive renderings.
The most advanced realistic material is intended for good quality/speed ratio visualization. It features what most people would expect from a all-purpose material.
NEW FEATURES
Overview of changes
This new version of RedSDK is focused on both extending the RedSDK feature set and also keeping RedSDK efficient and better perfprming. Among all changes, we can note:
Improvements in rendering quality & performance for Multiple-Importance Sampling, Probabilistic Light Sampling and Adaptive Ray-Tracing
Extensions of the post-processing capabilities of RedSDK: New post processing features.
Engine enhancements: Debug output for better error tracking.
New features such as Clouds.
Improved interfacing with hardware
Enhanced multiple importance sampling:
New methods used for Multiple-importance sampling calculations in RedSDK 4.3. This results in much better results. The image above compares results got from RedSDK 4.2 with new results got from RedSDK 4.3. All rendering options are identical and rendering times are identical too.
Enhanced probabilistic light sampling:
IReduces the burden of rendering scenes with many lights by improving the probabilistic distribution of lighting samples. On average, scenes render faster AND get a better quality result with less noise. Please see the improvement in RedSDK 4.3 with identical rendering parameters on an average scene (6 million triangles, 25 lights, 200 materials): AA = Anti Aliasing level, L = Lights sampling rate, G = glossiness sampling rate.
Adaptive ray-tracing:
RedSDK features a new rendering mode based on Adaptive Sampling for ray-tracing. With Adaptive Sampling, the user can reduce the amount of calculation to perform for a pixel based on a quality threshold. Performance savings can reach up to 75% of the rendering time, at the expense of a little loss in quality.
This means that, for a given pixel to compute in an image, the computational effort is constant. The amount of the computational effort is determined by the rendering options that are selected for image processing:
Reflect & Refract Depths
Shadowing Depth
Ray Cutoff
Light Cutoff
anti-aliasing etc…
As a result, we get an image with a variable noise level per pixel, that depends on the frequency of the phenomenon we have to sample (reflections, shadows of tiny objects, etc…).
New post processing features:
The set of post-processing effects available in RedSDK has been increased to include a new set of post-effects:
Sharpen,
Glow,
Blur,
Depth Of Field.
Then, new color manipulation tools have been added too:
Brightness / contrast controls,
Hue Saturation Lightness controls,
Input / output levels controls.
All these effects are available in all RedSDK modes: hardware, hybrid or software.
Real-time improvements:
A few enhancements were made in RedSDK 4.3 to enhance the lighting capabilities of the GPU:
Portals are now visible and rendered by the GPU. Portals are considered as physical lights and are converted to the GPU as any other physical light.
IES profiles are now visible and rendered, with no associated performance cost.
Hardware issues:
Several changes have been made to the RedSDK configuration to bypass hardware issues:
The NVIDIA threaded optimization has been disabled for all NVIDIA drivers on starting a RedSDK application. This threaded optimization could cause application crashes. The occurence was low but significative enough to let us disable this option. As soon as this issue gets fixed we’ll enable the threaded optimization again.
On recent INTEL HD graphics, we had several customer application issues reporting a loss in rendered frames (the application window is not refreshed sometimes, even if rendered properly). This has been countered by setting the value of the RED::OPTIONS_DATA_RELEASE_TIMER to INT_MAX as the new default in RedSDK 4.3. Practically, this means that RedSDK does not release intermediate rendering buffers it uses and keeps a pool of buffers ready to be reused in case of need. As nowadays GPUs have a large amount of video memory available, we don’t think this’ll cause any problem.
We have modified the primary GPU detection method, as a result of incorrect values that could be returned by Windows EnumDisplayDevice call (mainly dual GPU Optimus systems with NVIDIA / INTEL GPUs). The new method is OpenGL based, so its result should always match the real GPU used by RedSDK.
RedSDK Interactive Color adjustments, Filters and Sketch rendering:
Color Adjustment:
Filters:
Sketch rendering:
– Color Adjustment
– Filters
– Sketch RenderingThe ‘Colors’ section was added to the palette ‘Advanced Render Styles’. This section allows to edit the set of ‘Color adjustment’ parameters of the selected RedSDK render style.
These parameters comply with the same parameters in the Render Manager:The ‘Filters’ section was added to the palette ‘Advanced Render Styles’. This section allows to edit the ‘Filters’ parameters of the selected RedSDK render style.
These parameters comply with the same parameters in the Render Manager:The ‘Colors’ section was added to the ‘Advanced Render Styles’ palette. This section allows editing the set of ‘Color Adjustment’ parameters of the selected RedSDK render style.
These parameters comply with the same parameters in the Render Manager:
Protection of Personal Information Act (POPIA) & Cookie Consent
We will not sell, share, or rent your Personal Information to any third party. We use cookies on our website to give you the most relevant experience by remembering your preferences and repeat visits. Our website may also include cookies from third parties like Google Analytics, Google Ads & YouTube. By clicking “Accept All”, you consent to the use of ALL the cookies. However, you may visit "Cookie Settings" to provide a controlled consent.
This website uses cookies to improve your experience while you navigate through the website. Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may affect your browsing experience.
Necessary cookies are absolutely essential for the website to function properly. These cookies ensure basic functionalities and security features of the website, anonymously.
Cookie
Duration
Description
cookielawinfo-checkbox-analytics
11 months
This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Analytics".
cookielawinfo-checkbox-functional
11 months
The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional".
cookielawinfo-checkbox-necessary
11 months
This cookie is set by GDPR Cookie Consent plugin. The cookies is used to store the user consent for the cookies in the category "Necessary".
cookielawinfo-checkbox-others
11 months
This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Other.
cookielawinfo-checkbox-performance
11 months
This cookie is set by GDPR Cookie Consent plugin. The cookie is used to store the user consent for the cookies in the category "Performance".
viewed_cookie_policy
11 months
The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. It does not store any personal data.
Functional cookies help to perform certain functionalities like sharing the content of the website on social media platforms, collect feedbacks, and other third-party features.
Performance cookies are used to understand and analyze the key performance indexes of the website which helps in delivering a better user experience for the visitors.
Analytical cookies are used to understand how visitors interact with the website. These cookies help provide information on metrics the number of visitors, bounce rate, traffic source, etc.
Advertisement cookies are used to provide visitors with relevant ads and marketing campaigns. These cookies track visitors across websites and collect information to provide customized ads.